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 on: September 14, 2013, 09:38:55 PM 
Started by Maarkean - Last post by Isaxo
Oh, and I am not sure if it was intended. but this forum is visible to non-members. Can see it without logging in.

 on: September 10, 2013, 10:59:36 AM 
Started by Maarkean - Last post by Tamarynn
Sounds interesting. I'll probably be in.

 on: September 05, 2013, 09:02:19 PM 
Started by Maarkean - Last post by Novacrest
You all know I'm pretty much a go for whatever

 on: September 03, 2013, 05:41:21 PM 
Started by Maarkean - Last post by Maarkean
This is all speculation and discussion to gauge interest for now, until the Age of Rebellion book is released. Then I'll write up a few characters and see what happens.

 on: September 02, 2013, 02:05:30 PM 
Started by Maarkean - Last post by Fracsid
I'm down, but no idea how EoE works.


I've got some mission/storyline ideas that could be implemented, depending on what time period we're in. Should I post them here or PM you, Maark?

 on: September 01, 2013, 02:59:30 PM 
Started by Maarkean - Last post by Isaxo
If there is enough interest. sure.

 on: August 29, 2013, 08:34:37 AM 
Started by Maarkean - Last post by Maarkean
Post here if you wish to discuss the Adventures of Rogue Squadron.

 on: August 29, 2013, 08:34:06 AM 
Started by Maarkean - Last post by Maarkean
What are the adventures of Rogue Squadron
The adventures of Rogue Squadron is a Play by Post campaign using the characters from the Rogue Squadron guild in SWG. The game is played GM-less using Fantasy Flight's Star Wars Edge of the Empire and Age of Rebellion system.

Yes! Due to the nature of the EoE/AoR system, much of the events of the story are determined based on the results of the narrative die system. Normally, Players interpret the meaning of "Success", "Triumph" and "Advantage" results while a GM determines the meaning of "Failure", "Threat" and "Despair".

Playing GM-less simply means that each player is responsible for interpreting either result. This requires each player to be fair and trustworthy.

How does a game work?
A game starts when a mission is outlined by someone. The Mission will describe goals for the group, parameters for victory and potential complications. Then whomever wishes to participate can begin outlining the actions of their characters.

In general, unless a die roll is made, characters should only explain what their character does. If they wish to interact with an NPC, and a die roll is unnecessary, the actions of the NPC should be determined by the next Player to post.

When a die roll is called for, the Players make the roll using the Orokos die roller and then interpret the results.

Jebus attempts to sneak into the Imperial base.
Stealth check: 2eP+1eA+2eD+1eC: -2 (S/A, A) (A/A) (Th, F) (F/F)

(He fails the check rather stupendously but generates some Advantage)

While creeping through the shadowy corridors, Jebus comes around the corner and runs into an Imperial officer (failure). However, the officer is not armed (Advantage) so Jebus attacks him, attempting to quiet him silently.

Melee attack: 1eP+2eA+2eD:a 3 (S/S) (A, S/S) (Th, F)

(He succeeds in hitting, dealing 6 damage (3 net successes + 3 for his Brawn). The Officer has a Soak of 2 for a net result of 4 Damage.

Jebus grabs the Officer, punching him in the jaw in an attempt to knock him out.

It would then be up to another Player to post what happens next, including the actions of the Officer. If more people were with Jebus, he would also make an Initiation roll for the group and determine order. Since Initiation in EoE is fluid, this works very well.

Who can play?
Anyone! Once the Age of Rebellion beta book is out, I will begin making characters for many of the old Rogue Squadron members. Players will be free to use this break down of their character or, if they know the rules for EoE/AoR, can make a character for themselves.

When a mission starts, whomever wishes to participate can join in. Depending on the mission, Players might run more than one character if necessary but ideally only their own characters from SWG days, or a new one to fit each theme (space vs ground).

Stats for ships and NPC's will also be posted in separate posts so that all of the relevant information is available.

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